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(there maybe (or not) few spelling mistakes, english is not my first language)
this can be an idea for main "quest" or maybe not fit in game at all, im just leaving my thoughts here.
if its about prison and escaping, you can make days actually count for it. i mean for example if you choose "redrum" it'll be 15 years(?) in prison, so you can "win" doing whatever while playing for 5475 days in game. and lets say work credits can be used to "buy" days: 1 credit = 1 day less in prison.

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Thanks for trying my game and sharing your thoughts ^^. I feel like a limited sentence like that would work well if there were survival elements like hunger/thirst. Otherwise you can just sleep forever until you win ^^ Thats why I went with indefinite sentence

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Hm... seems like if I'm not trying to escape and don't have the slightest interest in women, there really is absolutely nothing to do besides work in the mineshaft. Not sure if that's representative of your intentions or just because it's so early in development? The dialogue does seem to be *heavily* pushed in the direction of the MC *not* wanting to be here at all, for some reason I'm not quite grasping.

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Yeah, its very early in development so Im still figuring out the dialogue, the motivation and everything. And there will be more content centered around male characters, writing just takes a while. Thanks for checking it out though ^^

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Quickly fixed a crash that happens in some scene if your character doesn't have a penis. Please re-download if you downloaded the game earlier than this comment ^^

When I try to start it, I get an error message saying "response.body is undefined". This is not unique to this game, I use a slightly unusual browser (Pale Moon, which is a fork of an older version of firefox from before firefox became completely terrible). So, some browser games just don't load for me. Plenty of others do, though. I figure, since this game is really early in development, it is still plausible to maximize the number of browsers and systems it is compatible with.

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Ohh. I'm using the godot engine so I have zero control over how the web export is handled and works, sorry

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